Projects

Below you can find all the projects in my Portfolio, starting from the most recent ones:

    • Ideation & numerous prototypes for soft launched projects, including PvP Tower Defence named Colour Commanders
  • Casual & hyper-casual instant games for Messenger App, produced by Ziango, all released in 2018
    • Dice Deluxe
    • Trivia Stars
    • Super Chef – Match3 Game
    • Juicy Knife
    • Merge Defense – Idle Boat
    • Mahjong Collect
    • Tripeaks Solitaire
    • Pyramid Solitaire

An adventure game in VR, released 1st September 2016 in Oculus Store. Since November 2017 it’s also available on Steam.

I designed gameplay and backstory for this project. It’s an adventure hidden object game, where you play Thor who has to defeat raging Loki. You visit immersive 360 degrees locations in epic Asgaard, solve puzzles and mini games in order to win.

Short preview of the game can be found here. The review of the game is here (COGConnected), here (VRHeads) and here (HardcoreGamer).

The game was invited to Chinajoy 2016 conference in Shanghai and was selected to be shown at PAX West in Seattle and at Indie Zone on Tokyo Game Show 2016.

Wrath of Loki got Best VR Game and Most Innovative Game awards at Casual Connect conference in Tel Aviv in November 2016.

Hidden Object Puzzle Adventure game. I helped with writing dialogues, in-game texts, developing characters and dramatic flow of cut-scenes. It’s available on multiple platforms, including Steam.

Hidden Object Puzzle Adventure game. I am credited as text writer and game designer. I designed about 2 hours of gameplay consisting of logical puzzles, mini games, hidden object scenes etc. I designed story arc and whole gameplay for 1 hour bonus adventure for this game. The game can be purchased for multiple platforms, including Steam.

Review here. There’s a recent review form the XBox One release in August 2016 here.

Hidden Object Puzzle Adventure game. I am responsible for the story arc and gameplay of the entire game (Lead Designer). You can buy it in Google Play Store, App Store,  and on Steam.

Review of the game can be found here.

Hidden Object Puzzle Adventure game. I designed story line and tweaked and polished most of the gameplay (Lead Designer). You can buy it in Google Play Store, App Store,  and on Steam. It has received Mobile Game of the Year award during Polish Mobility Trends gala.

  • Fairy Tale Detective (Detektyw Bajek) – Hidden Object Puzzle Adventure game created for Centrum Bajki (Fairy Tale Museum) in Pacanów, Poland. Released Autumn 2017. I wrote main storyline, all dialogue and all fairy tale poems in the game (all in Polish!). I helped to design Hidden Object Scenes and some of the puzzles.
  • Brick Bounce: Hamster Edition, released June 2015. Simple arcanoid-like game for mobiles. I did level design here. It was available in Google Play, AppStore and on The House of Fables website.

Other projects

(information in most of the links is in Polish, but I try to present as much as I can about the projects here):

  • Role-playing games: Ideefixe RPG

I was a part of testing team for Polish tabletop role playing game “Ideefixe RPG”. I contributed to the mechanics and concepts of this near-future cyberpunk game set in Poland 2045. Game was released in August 2013.

Website of the project (in Polish): http://ideefixe-rpg.pl/

  • Tourism: motorcycle trips

In 2014 I went on a motorcycle trip in Central Asia – two and a half month and 20 thousand kilometers through fascinating and little known countries such as Kyrgyzstan, Tajikistan, Uzbekistan etc.

Facebook profile: https://www.facebook.com/SilkRoadAdventure/

  • Publications

Since 2000 till 2005 I wrote regularly for TEATR magazine: a renown Polish monthly theatre magazine. I wrote reviews of theatre performances and festivals and hosted interviews with actors and directors.  The list of my reviews is here: http://www.teatr-pismo.pl/bibliografia/index.php?form_text=Katarzyna+Michalak